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Current Work in Progress

A sculpt I am currently working on, to be finished in Zbrush and then continued on in Maya. When finished, it will be a low poly character with handpainted, stylistic PBR textures. It's based on a concept found on the internets.

I'm working on it to closer familiarize myself with the process of creating a character in Zbrush and then turning it into a functional one in Maya.

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